Trends and Challenges in XR and Metaverse
There have been enthusiastic conversations about Extended Reality (XR) and Metaverse worldwide lately. They are believed to potentially have huge influence on both business and people’s lives. While many companies are betting big and investing on the Metaverse, some questions from what it is, what technologies are related, to how soon we can expect to see it, are still floating around. In this panel, technologists and evangelists will sit together to discuss, brainstorm, answer these questions, and envision the future trends of XR and Metaverse.
Moderator: Shan Liu, Tencent
- Al Bovik, University of Texas
- Touradj Ebrahimi, EPFL
- Nagesh Puppala, Intel
- Neil Trevett, Nvidia
- Igor Vytyaz, Google
Shan Liu is a Distinguished Scientist and General Manager at Tencent, where she leads teams of Tencent Media Lab, Tencent Video and Tencent Games to develop technologies and products serving over a billion users. She was formerly Director of Media Technology Division at MediaTek USA. She was also formerly with MERL and Sony, etc. She has been a long-time contributor to international standardization and served as co-Editor of H.265/HEVC SCC and H.266/VVC standards. She is a vice chair of IEEE Data Compression Standards Committee and a Fellow of the IEEE. She holds more than 500 granted US patents and has published more than 100 peer-reviewed papers and one book. Her interests include audio-visual, volumetric, immersive and emerging media compression, intelligence, transport and systems.
Al Bovik is the Cockrell Family Regents Endowed Chair Professor at The University of Texas at Austin. His research interests land at the nexus of visual neuroscience and digital pictures and videos, particularly regarding how human viewers respond to digital visual content. In recent years his interests have turned towards addressing questions involving immersive, virtual, and augmented visual experiences, and how they can be perceptually optimized. An elected member of the U.S. National Academy of Engineers, his international honors include the 2022 IEEE Edison Medal, a Primetime Emmy Award and a Technology & Engineering Emmy Award from the Academies of Television Arts and Sciences, the Progress Medal of the Royal Photographic Society, the IEEE Fourier Award, and the Edwin H. Land Medal.
Touradj Ebrahimi is professor of image processing at Ecole Polytechnique Fédérale de Lausanne (EPFL). Since 2014, he has been the Convenor (Chairman) of the JPEG standardization Committee which has produced a family of standards that have revolutionized the world of imaging. He has founded several startup and spinoff companies in the past two decades, including the most recent RayShaper SA, a research company based in Crans-Montana involved in AI powered multimedia. Prof. Ebrahimi is author or co-author of over 300 scientific publications in image and video compression, media security, quality of experience in multimedia and AI based image and video processing and analysis. He is a Fellow of the IEEE, SPIE and EURASIP and has been recipient of several awards and distinctions, including a PrimeTime Emmy Award for JPEG, IEEE Star Innovator Award in Multimedia and SMPTE Progress Medal.
Nagesh Puppala is the General Manager for Edge & Cloud Video Division (ECVD) within the Network and Edge Group (NEX) at Intel Corporation. As part of the Network and Edge Group, he oversees the strategy and execution of hardware and software deliverables for compelling solutions in video production, video delivery, cloud gaming, immersive media, video analytics, and cloud graphics. Nagesh holds MBA from the New York University, Masters in Computer Science and Bachelor’s degree in mechanical engineering.
Andy Teng is Sr. director, engineering at Qualcomm. He currently leads Qualcomm global ISP system team – to research, define, design and implement camera ISP roadmap, architecture, algorithm, modeling and tuning for mobile, XR, auto and compute chips. Prior to that, he led Qualcomm display system team and video quality/post processing team. Dr. Teng’s interests include image/video processing, computer vision, AI/ML and compression. He earned his Ph.D. degree from University of Michigan, Ann Arbor in 1996.
Igor Vytyaz is a software engineer on the Draco team at Google. He is a lead developer on tools for geometry compression and simplification with the mission of making 3D assets more accessible for everyone. The Draco tools currently empower a wide range of applications, including geospatial, 3D commerce, automotive, gaming, and search. Igor participates in Khronos and AOM working groups with the goal to advance open standards like glTF and create a new generation of geometry codecs.